POV-Ray : Newsgroups : povray.newusers : Anti-aliasing : Re: Anti-aliasing Server Time
5 Sep 2024 00:15:02 EDT (-0400)
  Re: Anti-aliasing  
From: Warp
Date: 31 Mar 2002 14:01:24
Message: <3ca75d03@news.povray.org>
John VanSickle <evi### [at] hotmailcom> wrote:
> +a0.0 forces all pixels to go to the full depth.

  Ie. exactly what rendering at higher resolution does.

> +a0.1 at a higher resolution simulates a minimum depth of anti-aliasing,
> without forcing full depth for all pixels.

  Yes, but rendering at higher resolution forces povray to shoot more rays
even though it wouldn't be necessary.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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